Digital Technology Curriculum

We are developing a play-based approach to delivering the new digital technology curriculum to junior school students. Currently running a trial with 8 junior classes from Foundation to Year 2. The benefit of this programme is the development of a highly engaging, child-centered and developmentally appropriate pedagogical model. This innovation will be measured against student achievement and teacher feedback.

We are a customer-focused small agile organization. We are able to respond quickly to the needs of our customers developing unique programmes of learning to meet their needs. Recently we developed a collaborative hands-on STEAM programme working across three schools two primary and one secondary. We have access to a wide range of resources such as Lego robotics and Sphero that helped enable us to build highly engaging programmes. This project was designed with a focus on the development of key competencies and measured assisted the degree of participation and contribution of the group.